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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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using System.Reflection;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using GE.Manager;

namespace GE.Gui
{
    /// <summary>
    /// A text bitmap widget.
    /// </summary>
    class WBitmapButton : WButton
    {
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="owner">owner</param>
        /// <param name="image">image</param>
        /// <param name="focusImage">image when focused</param>
        /// <param name="position">position</param>
        public WBitmapButton(Window owner, string image, string focusImage, Vector2 position)
        {
            m_owner = owner;
            m_position = position;
            m_isFocused = false;
            m_clickCallback = null;
            m_focusCallback = null;
            m_image = new WImage(image, new Vector2(0f, 0f));
            m_focusImage = new WImage(focusImage, new Vector2(0f, 0f));
            m_text = null;
        }

        /// <summary>
        /// Render.
        /// </summary>
        /// <param name="offset">position offset</param>
        public override void render(Vector2 offset)
        {
            if (!m_isFocused)
                m_image.render(offset + m_position);
            else
                m_focusImage.render(offset + m_position);
        }
    }
}
