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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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namespace GE.Gui
{
    /// <summary>
    /// Represents a node in the button navigation map.
    /// </summary>
    class ButtonNode
    {
        /// <summary>
        /// Button.
        /// </summary>
        private WButton m_button;

        /// <summary>
        /// Button on the left.
        /// </summary>
        private WButton m_left;

        /// <summary>
        /// Button on the right.
        /// </summary>
        private WButton m_right;

        /// <summary>
        /// Button on the top.
        /// </summary>
        private WButton m_top;

        /// <summary>
        /// Button on the bottom.
        /// </summary>
        private WButton m_bottom;

        /// <summary>
        /// Button.
        /// </summary>
        public WButton Button
        {
            get
            {
                return m_button;
            }
            set
            {
                m_button = value;
            }
        }

        /// <summary>
        /// Button on the left.
        /// </summary>
        public WButton Left
        {
            get
            {
                return m_left;
            }
            set
            {
                m_left = value;
            }
        }

        /// <summary>
        /// Button on the right.
        /// </summary>
        public WButton Right
        {
            get
            {
                return m_right;
            }
            set
            {
                m_right = value;
            }
        }

        /// <summary>
        /// Button on the top.
        /// </summary>
        public WButton Top
        {
            get
            {
                return m_top;
            }
            set
            {
                m_top = value;
            }
        }

        /// <summary>
        /// Button on the bottom.
        /// </summary>
        public WButton Bottom
        {
            get
            {
                return m_bottom;
            }
            set
            {
                m_bottom = value;
            }
        }

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="button">button</param>
        /// <param name="left">button on the left</param>
        /// <param name="right">button on the right</param>
        /// <param name="top">button on the top</param>
        /// <param name="bottom">button on the bottom</param>
        public ButtonNode(WButton button, WButton left, WButton right,
            WButton top, WButton bottom)
        {
            m_button = button;
            m_left = left;
            m_right = right;
            m_top = top;
            m_bottom = bottom;
        }
    }
}
