using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace GFXEditor.Level
{
    class SpriteElement
    {
        public string _tilesetName;
        public string _spriteName;
        public int _idTileset;
        public int _idSprite;
        public List<Vector2> _positions;

        public SpriteElement()
        {
            _positions = new List<Vector2>();
        }
    }
}
