using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GFXEditor
{
    class IEditorEntity
    {
        public static int _iTileset;
        public static int _iSprite;

        public static int EDITOR_TILESET
        {
            get { return _iTileset; }
            set { _iTileset = value; }
        }

        public static int EDITOR_SPRITE
        {
            get { return _iSprite; }
            set { _iSprite = value; }
        }
    }
}
